Demo

Iron Nest Demo Guide: First Checks Before the First Order

Use the sample mission to evaluate the controls, the information loop, and your machine without guessing at the full campaign.

A bounded first shift

The demo is most useful when treated as a controlled first shift. Learn the order desk, map table, calculator and firing controls in sequence. A clean, deliberate run tells you more than a hurried attempt to finish every task.

What to verify

  1. Read the order before touching the map.
  2. Mark the target and preserve its source.
  3. Carry range, bearing and charge together.
  4. Check that the turret controls match the written solution.

A practical note

Record friction as precisely as a firing value. If a station is hard to read, name the display, the action and the moment it interrupted. That turns a vague impression into a useful setup check.

Frequently asked questions

Is a fast run the goal?

No. The first session should establish a dependable information chain before it optimizes movement or timing.

What should transfer to a longer campaign?

The procedure transfers: preserving a report, building a solution and checking the outcome. Progression rewards and campaign details are separate questions.

Archive notes

Frequently asked questions

How should I use a field guide?
Treat it as a procedure: carry one confirmed value to the next station and mark every assumption.
What should I do when the current interface differs?
Preserve the visible difference, then rebuild the affected part of the solution instead of copying an old setting.
  • Pending confirmation