Iron Nest Wiki/Guides/Iron Nest Demo Guide: First Checks Before the First Order
Demo
Iron Nest Demo Guide: First Checks Before the First Order
Use the sample mission to evaluate the controls, the information loop, and your machine without guessing at the full campaign.
A bounded first shift
The demo is most useful when treated as a controlled first shift. Learn the order desk, map table, calculator and firing controls in sequence. A clean, deliberate run tells you more than a hurried attempt to finish every task.
What to verify
- Read the order before touching the map.
- Mark the target and preserve its source.
- Carry range, bearing and charge together.
- Check that the turret controls match the written solution.
A practical note
Record friction as precisely as a firing value. If a station is hard to read, name the display, the action and the moment it interrupted. That turns a vague impression into a useful setup check.
Frequently asked questions
Is a fast run the goal?
No. The first session should establish a dependable information chain before it optimizes movement or timing.
What should transfer to a longer campaign?
The procedure transfers: preserving a report, building a solution and checking the outcome. Progression rewards and campaign details are separate questions.
Archive notes
Frequently asked questions
- How should I use a field guide?
- Treat it as a procedure: carry one confirmed value to the next station and mark every assumption.
- What should I do when the current interface differs?
- Preserve the visible difference, then rebuild the affected part of the solution instead of copying an old setting.
- Pending confirmation